Archive for the ‘Animation’ Category


Go with the flow

January 27th, 2010 by Brad

Overlapping action is an important concept to grasp, and even more important to be able to put into action.  After the main action in an animation starts, other actions follow creating an overlap.  In this seaweed test, I experimented with timing and found the slower version to work better.  Some issues I have with this [...]

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Finding a new direction

December 24th, 2009 by Brad

This exercise focuses on showing depth within a flat piece of paper.  My first attempt has the scaling right, but the timing is much too even.  It is as if the ball has a motor in it.  The second try has a more natural timing and spacing of the bounces.  By the end I was [...]

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The harder they fall

December 23rd, 2009 by Brad

In this exercise the goal was to show a heavy weight to the ball.  I was slightly more successful with this one compared to the lighter ball.  It still needs more settle at the end.  There should be more variation between the first and second bounce.  The change in speed helps to sell it as [...]

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No one can teach you to see

December 22nd, 2009 by Brad

The bouncing ball exercise is used to learn the fundamentals of timing and spacing.  After countless attempts, this still doesn’t quite cut it.  I couldn’t see it when I first started animating, but now looking back I can tell what could be done differently.  The arcs on the bounces feel forced.  The spacing on the [...]

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